A group of researchers from the Tasmanian University found that people who devote a lot of time in my social network are more likely to experience stress. This primarily occurs in cases where users try on his page not to be themselves, and to create, to some extent, an alternative version of the self.
According to the researchers, many owners of social media accounts to “online” exhibit traits that are not inherent in everyday life. Experts say that over time, this duality affects the mental condition of people is not the best way — they often begin to experience stress and anxiety, and become much more insular.
Experts suggested that 164 volunteers to complete a questionnaire which contained questions about themselves and their virtual “alter ego”. The researchers also examined data on the psychological condition of these people, including their level of anxiety, stress and depression, degree of social attachment, and other factors. As it turned out, the greater was the gap between the real and the virtual “I” of the participants, the less they could boast of psychological well-being.
It should be noted that 164 people isn’t a big enough sample. Besides, in itself the study does not allow one hundred percent probability argue that alter-ego in sietech causes a person to experience stress, but not people with those or other psychological problems are more likely to behave differently to the “offline” and “online.” However, scientists believe that the unusual behavior in the social network affects the level of stress, and not Vice versa.
Scientists remind us that the world’s population today is approximately 7.4 billion people, and the number of active users of social networks, according to reports, is almost a quarter of this figure, the influence of these pages on the psychological state is a very important issue. To avoid stress, the researchers recommend to conduct yourself on the Internet as well as in the rest of the time.
Scientific work draws on the results of a study published in the journal Cyberpsychology, Behavior, and Social Networking.